doc-src/isac/CTP-userinterfaces.tex
author Walther Neuper <neuper@ist.tugraz.at>
Tue, 11 Jan 2011 13:39:39 +0100
branchdecompose-isar
changeset 38110 ba440f5d9dfc
parent 38097 be4fca364690
child 38111 c185d9f262d1
permissions -rwxr-xr-x
CTP-gui: conclusion
neuper@38077
     1
\documentclass{article}
neuper@38077
     2
\usepackage{a4}
neuper@38077
     3
\usepackage{times}
neuper@38077
     4
\usepackage{latexsym}
neuper@38077
     5
\bibliographystyle{alpha}
neuper@38077
     6
\usepackage{graphicx}
neuper@38077
     7
neuper@38077
     8
\def\isac{${\cal I}\mkern-2mu{\cal S}\mkern-5mu{\cal AC}$}
neuper@38077
     9
\def\sisac{{\footnotesize${\cal I}\mkern-2mu{\cal S}\mkern-5mu{\cal AC}$}}
neuper@38077
    10
\def\Problem{ {\tt Problem }}
neuper@38077
    11
neuper@38091
    12
\title{Userinterfaces for Computer Theorem Provers.\\
neuper@38091
    13
	Contributions to Isabelle
neuper@38077
    14
}
neuper@38077
    15
neuper@38077
    16
\author{G. Schafhauser, A. Schulhofer, M. Steger\\
neuper@38077
    17
Knowledge Management Institute (KMI)\\
neuper@38077
    18
TU Graz}
neuper@38077
    19
neuper@38077
    20
\begin{document}
neuper@38077
    21
\maketitle
neuper@38077
    22
\abstract{
neuper@38110
    23
This paper accompanies a pre-study on a sub-project planned within the \sisac-project. The goal of this sub-project is to extend ther userinterface of the theorem prover Isabelle such, that Structured Derivations according to R.J.Back are interactively processed. The sub-project is one step towards using the upcoming Isabelle/Isar/Scala layer for /sisac.
neuper@38097
    24
neuper@38110
    25
The paper comprises three parts: (1) Ample space is given to background information about the state of the art in user interfaces for theorem provers and about the upcoming requirements for future developments. (2) focuses the strategy of Isabelle, the motivations and first decision. (3) provides a protocol of preparatory work for the sub-project. 
neuper@38097
    26
neuper@38110
    27
By the way, this paper shall serve as an entry point for students interested in joining the \sisac-team.}
neuper@38077
    28
neuper@38096
    29
\section{Introduction}\label{intro}
neuper@38096
    30
Computer Theorem Provers (CTPs \footnote{The term CTP is used to address two different things in this paper: (1) the academic discipline comprising respective theories as well as (2) the products developed within this discipline, the provers and the respective technology.}) have a tradition as long as Computer Algebra Systems (CAS), another kind of mathematics assistants. However, CTPs task of proving is more challenging than calculating; so, in contrary to CASs, CTPs are not yet in widespread use --- not yet, because CTPs are on the step into industrial use in the current decade: Safe-critical software requires to be proven correct more and more \cite{db:dom-eng}, and the technology of CTP becomes ready to accomplish the task of efficiently proving hundreds of proof obligations.
neuper@38077
    31
neuper@38096
    32
The present shift of the predominant user group from academic experts to software engineers raises novel user requirements for graphical user interfaces (GUI) of CTP. CTPs will become components of integrated development environments, and the knowledge bases have to scale up to industrial size.
neuper@38096
    33
neuper@38096
    34
Two issues are particularly challenging: First, the knowledge bases (containing specifications, programs, tests etc) are under joint construction of many engineers. So requirements concerning cooperative work arise as already known from distributed repositories and version management.
neuper@38096
    35
neuper@38096
    36
Second, CTP tends to exhaust resources in memory and in runtime. So, CTP will take profit from multicore processors upcoming in this decade --- and CTP are best suited to meet the architectural challenges raised by parallel programming, since this kind of mathematics assistants generally follow rigorous architectural principles and are comparably easy to adapt to these challenges \cite{makarius:isa-scala-jedit}.
neuper@38096
    37
neuper@38096
    38
\medskip The paper is organised as follows: First a survey on CTP is given, Sect.\ref{ctp-techn} introduces two prominent CTPs, Sect.\ref{gui-coq-isa} describes their present user interfaces and Sect.\ref{gui-requir} goes into details with the novel requiremtns mentioned. Then Isabelle's plans for re-designing the user interface are presented: Sect.\ref{ml-users} motivates the strategy of how to approach the users' world, Sect.\ref{scala-medi} describes the rather recent programming language Scala connecting the world of languages for mathematics with the users' world and Sect.\ref{actors} goes into details with Scala's actor library. Finally possible contributions of the \sisac-team at TUG are discussed and prerequisites for such contributions presented: Sect.\ref{struct-der} presents a format for calculations particularily appropriate for education, which requires CTP support, Sect.\ref{plugin} describes plug-in technology required and Sect.\ref{netbeans} notes crucial details of proper project set-up in an integrated development environment.
neuper@38077
    39
neuper@38077
    40
%Georg
neuper@38077
    41
\section{State of the art in CTP Interfaces}
neuper@38077
    42
neuper@38077
    43
\subsection{A European technology: Coq and Isabelle}\label{ctp-techn}
neuper@38089
    44
%     http://en.wikipedia.org/wiki/Coq\\
neuper@38089
    45
%     http://coq.inria.fr/
neuper@38089
    46
%
neuper@38089
    47
%     http://en.wikipedia.org/wiki/Isabelle\_(theorem\_prover)\\
neuper@38089
    48
%     http://isabelle.in.tum.de/index.html
neuper@38089
    49
%
neuper@38089
    50
%why math -- functional: some of the languages have been specifically designed for constructing software for symbolic computation (SC). 
neuper@38089
    51
%%+ required for \ref{ml-users}
neuper@38089
    52
%
neuper@38089
    53
%SC http://en.wikipedia.org/wiki/Symbolic\_computation
neuper@38089
    54
%% mainly does not compute numerical values, but terms containing variables like functions (symbols)
neuper@38089
    55
%
neuper@38089
    56
%The LCF project
neuper@38089
    57
%http://hopl.murdoch.edu.au/showlanguage.prx?exp=8177
neuper@38089
    58
%specifically designed a 'meta language' (ML)
neuper@38089
    59
%http://en.wikipedia.org/wiki/ML\_(programming\_language)
neuper@38089
    60
%\cite{pl:milner97}
neuper@38089
    61
%for developing CTP
neuper@38089
    62
\subsubsection{Standard ML}
neuper@38089
    63
Standard ML is a general-purpose, modular, functional programming language. 
neuper@38089
    64
Programs written in Standard ML consist of expressions to be evaluated, as opposed to statements or commands. 
neuper@38089
    65
SML is a modern descendant of the ML programming language used in the Logic for Computable Functions (LCF) theorem-proving project. 
neuper@38089
    66
It is invented by Robin Milner. %http://en.wikipedia.org/wiki/Standard_M 
neuper@38089
    67
\subsubsection{Coq}
neuper@38089
    68
Coq is an interactive theorem prover, developed in France. The team leader is Senior Scientist Benjamin Werner. 
neuper@38089
    69
Coq is in Objective Caml programmed, an ML based programming language.
neuper@38089
    70
It has the ability to express  mathematical  assertions and check proof of mathematical  assertions. 
neuper@38089
    71
Furthermore Coq includes automatic theorem proving tactics and decision procedures.
neuper@38089
    72
Proof development in Coq is done through a language of tactics that allows a user-guided proof process. 
neuper@38089
    73
At the end, the user can check that tactics build lambda-terms. 
neuper@38089
    74
Another feature of Coq is “that it can automatically extract executable programs from specifications, as either Objective Caml 
neuper@38089
    75
or Haskell source code.“
neuper@38089
    76
Properties, programs and proofs are written a language called the Calculus of Inductive Constructions (CIC).
neuper@38089
    77
Coq is based on a type-checking algorithm, therefore Coq uses only typing judgements.
neuper@38089
    78
Coq supports a functional programming language.
neuper@38089
    79
(http://coq.inria.fr/a-short-introduction-to-coq)
neuper@38089
    80
\subsubsection{Isabelle}
neuper@38091
    81
Isabelle is an interactive theorem proving framework for high-level natural deduction proofs \cite{Paulson:Isa94}, written in Standard ML. 
neuper@38089
    82
Isabelle is developed at University of Cambridge (Larry Paulson), Technische Universität München (Tobias Nipkow) 
neuper@38089
    83
and Université Paris-Sud (Makarius Wenzel).
neuper@38089
    84
The most widespread instance of Isabelle nowadays is Isabelle/HOL, providing a higher-order logic theorem proving environment.
neuper@38089
    85
Isabelle/HOL includes several  specification tools, e.g. for datatypes, inductive definitions and functions with complex pattern matching.
neuper@38089
    86
Proofs are written in the structured proof language Isar. Isabelle implements several tools to increase the user's productivity in theorem proving. 
neuper@38089
    87
Isabelle's classical reasoner is used to check formulas. The simplifier can reason with and about equations. 
neuper@38089
    88
Linear arithmetic facts are proved automatically.
neuper@38089
    89
Isabelle provides notational support: new notations can be introduced, using normal mathematical symbols.
neuper@38089
    90
Definitions and proofs may include LaTeX source, from which Isabelle can automatically generate typeset documents.
neuper@38089
    91
Isabelle/HOL allows to turn executable specifications directly into code in SML, OCaml, and Haskell.
neuper@38089
    92
(http://www.cl.cam.ac.uk/research/hvg/Isabelle/overview.html)
neuper@38089
    93
\subsection{Userinterfaces for CTP: Coq and Isabelle}\label{gui-coq-isa}
neuper@38089
    94
%     CoqIDE, ..
neuper@38089
    95
%         http://coq.inria.fr/what-is-coq?q=node/57\\
neuper@38089
    96
%         earlier than Isabelle/jEdit
neuper@38089
    97
%
neuper@38089
    98
%     ProofGeneral for Isabelle
neuper@38089
    99
%         http://proofgeneral.inf.ed.ac.uk/\\
neuper@38089
   100
%         emacs stone age ?
neuper@38089
   101
\subsubsection{Coq Integrated Development Environment}
neuper@38089
   102
CoqIde is a graphical interface for Coq. It is written in Ocaml. (http://coq.inria.fr/cocorico/CoqIde)
neuper@38089
   103
Its main purpose is to allow the user to navigate forward and backward into a Coq vernacular file, 
neuper@38089
   104
executing corresponding commands or undoing them respectively. 
neuper@38089
   105
There are several  buffers for helping to write proof scripts.
neuper@38089
   106
Among all these buffers, there is always one which is the current running buffer, whose name is displayed on a green background,
neuper@38089
   107
which is the one where Coq commands are currently executed. 
neuper@38089
   108
Buffers may be edited as in any text editor, and classical basic editing commands (Copy/Paste, ...) are available.  
neuper@38089
   109
CoqIde provides also a feedback system for the user. 
neuper@38089
   110
Therefore the background is green when a command succeeds, otherwise an errormessage is displayed in the message window and the error location is underlined red.
neuper@38089
   111
CoqIDE offers only basic editing commands, therefore it is possible to launch another more sophisticated text editor. 
neuper@38089
   112
Furthermore CoqIde provides a proof wizard “for automatically trying to solve the current goal using simple tactics.”
neuper@38089
   113
Another features of this IDE are the customization options, which can be accessed by the Edit menu. 
neuper@38089
   114
This allows the user to change the apeareance of the IDE.
neuper@38077
   115
neuper@38077
   116
neuper@38089
   117
\begin{figure}[htbp]
neuper@38089
   118
\centering
neuper@38089
   119
%\includegraphics[bb=0 0 10 10]{coqide.png}
neuper@38091
   120
\includegraphics[scale=0.25]{fig/coqide}
neuper@38089
   121
\caption{CoqIDE main screen}
neuper@38089
   122
\end{figure}
neuper@38077
   123
neuper@38077
   124
neuper@38089
   125
(http://coq.inria.fr/V8.1/refman/Reference-Manual016.html)
neuper@38089
   126
\subsubsection{Proof General for Isabelle}
neuper@38089
   127
Proof General is a generic front-end for proof assistants, based on the customizable text editor Emacs.
neuper@38089
   128
Proof General has been developed at the LFCS in the University of Edinburgh with contributions from other sites.
neuper@38089
   129
Proof General comes ready-to-go for these proof assistants: Isabelle, Coq, PhoX, LEGO.
neuper@38089
   130
Proof General is used to write proof scripts. A Proof Script is a sequence of commands sent to theorem prover. 
neuper@38089
   131
The communication between the user and the theorem prover takes place via two or  more Emacs text widgets. 
neuper@38089
   132
Therefore the user sees only the output from the latest proof step.(proofgeneral.ps.gz)
neuper@38077
   133
neuper@38077
   134
neuper@38089
   135
Isabelle/Isar Proof General has full support for multiple file scripting, with dependencies between theories communicated between Isabelle and Proof General. 
neuper@38089
   136
There is full support for Unicode Tokens, using the Isabelle print mode for X Symbol tokens. Many Isabelle theories have X Symbol syntax already defined 
neuper@38089
   137
and it's easy to add to your own theories. 
neuper@38089
   138
(http://proofgeneral.inf.ed.ac.uk/fileshow.php?file=releases%2FProofGeneral%2Fisar%2FREADME)
neuper@38089
   139
\begin{figure}[htbp]
neuper@38089
   140
\centering
neuper@38091
   141
\includegraphics[scale=0.5]{fig/pgisabelle}
neuper@38089
   142
\caption{Proof General for Isabelle}%
neuper@38089
   143
\end{figure}
neuper@38089
   144
\subsubsection{Isabelle/Jedit}
neuper@38089
   145
jEdit is a text editor for programmers, written in Java.
neuper@38089
   146
Compared to fully-featured IDEs, such as Eclipse or Netbeans, jEdit is much 
neuper@38089
   147
smaller and better focused on its primary task of text editing.
neuper@38089
   148
The general look of the Isabelle/jEdit plugin is similar to existing Java IDEs.
neuper@38089
   149
The main Isabelle/jEdit plugin consists of ≈ 10 small Scala files  that augment some key jEdit components in order to provide a metaphor of asynchronous 
neuper@38089
   150
proof document editing. 
neuper@38089
   151
Isabelle/jEdit integrates the jEdit 4.3.2 framework  and some further  jEdit plugins. 
neuper@38089
   152
It also implements custom-made IsabelleText Unicode font that actually contains the usual Isabelle symbols that users expect from long 
neuper@38089
   153
years of Proof General X-Symbol support. 
neuper@38089
   154
The editor provides useful feedback, via semantic information from the processed document in the background. 
neuper@38089
   155
This achieves continuous proof checking based on our 
neuper@38089
   156
asynchronous prover toplevel. A lot of information can be directly attached 
neuper@38089
   157
to the source text, via coloring, tooltips, popups etc.
neuper@38077
   158
neuper@38077
   159
\subsection{Upcoming requirements for userinterfaces in CTP}\label{gui-requir}
neuper@38089
   160
%     @ interaction close to tty (Telegraph)\\
neuper@38089
   161
%       BUT: separate parts in {\em one} proof could be processed in parallel
neuper@38089
   162
%
neuper@38089
   163
%     @ http://www.informatik.uni-bremen.de/uitp/
neuper@38089
   164
%
neuper@38089
   165
%     @ ... see\\
neuper@38089
   166
%       http://www4.in.tum.de/~wenzelm/papers/async-isabelle-scala.pdf,\\
neuper@38089
   167
%       http://www4.in.tum.de/~wenzelm/papers/parallel-isabelle.pdf
neuper@38089
   168
After several decades, most proof assistants are still centered around TTY-based(Fußnote)  interaction in a
neuper@38089
   169
tight read-eval-print loop. All Emacs-based GUI's for CTPs follow this synchronous
neuper@38089
   170
model based on single commands with immediate response, meaning that the editor waits for the
neuper@38089
   171
prover after each command. As to multicore politics of leading semiconductor chip manufacturer,  parallelism in software technology has become very popular. 
neuper@38089
   172
Therefore the support of parallelism in CTP technology could improve the performance and the multiuser support. 
neuper@38089
   173
So it is necessary to use proof documents instead of proof scripts.  
neuper@38089
   174
Proof scripts are  sequences of commands however proof documents are  structured texts. 
neuper@38089
   175
So the proof document idea seems to guarantee the perfect support for parallelism in the CTP technology. 
neuper@38089
   176
(MW async-isabelle-scala.pdf)
neuper@38110
   177
neuper@38077
   178
%Andreas
neuper@38077
   179
\section{Isabelle's plans for new user-interfaces}\label{gui-plans}
neuper@38089
   180
%       http://www4.in.tum.de/~wenzelm/papers/async-isabelle-scala.pdf,\\
neuper@38089
   181
%       http://www4.in.tum.de/~wenzelm/papers/parallel-isabelle.pdf
neuper@38089
   182
%
neuper@38089
   183
%theorem proving will be integrated into software development
neuper@38089
   184
%
neuper@38089
   185
%hundreds of proof obligations are generated during a software verification process 
neuper@38089
   186
%
neuper@38089
   187
%so the final goald of Isabelle's planning is integration with other software development tools in an integrated development environment (IDE).
neuper@38089
   188
%
neuper@38089
   189
%still many principal issues need to be clarified with respect to integration of CTP and other development tools. So engaging into details makes no sense at the present, and Isabelle will approach the final goal via experimental intermediate steps of integration.
neuper@38077
   190
neuper@38089
   191
\begin{itemize}
neuper@38089
   192
\item theorem proving will be integrated into software development
neuper@38089
   193
\item hundreds of proof obligations are generated during a software verification process
neuper@38089
   194
\item so the final goal of Isabelle's planning is integration with other software development tolls in an integrated development environment (IDE)
neuper@38089
   195
\item still many principal issues need to be clarified with respect to integration of CTP and other development tools. So engaging into details makes no sense at the present, and Isabelle will approach the final goal via experimental intermediate steps of integration
neuper@38089
   196
\item favorite IDE is the jEdit, because it is clearer than Eclipse or NetBeans. The reason behind this choice follows in section 4.2
neuper@38089
   197
\end{itemize}
neuper@38077
   198
neuper@38077
   199
\subsection{Connect ML-world to the users' world via JVM}\label{ml-users}
neuper@38077
   200
In Sect.\ref{ctp-techn} reasons have been given, why mathematics software at the state-of-the-art cannot be written in Java or the like. On the other side, Sect.\ref{gui-requir} stated requirements for mathematical user interfaces, which cannot be accomplished by ML-like languages. These requirements can be best accomplished by languages like Java, which have powerful libraries available for convenient assembly of GUIs.
neuper@38077
   201
neuper@38089
   202
neuper@38089
   203
neuper@38089
   204
neuper@38077
   205
\paragraph{Example: a functional mathematics engine} as the experimental one in the \sisac-project is given by the following signature:
neuper@38077
   206
{\it
neuper@38077
   207
\begin{tabbing}
neuper@38077
   208
\=xx\=xxxxxxxxxxxxxxxxxxxxxxxxx\=\kill
neuper@38077
   209
\>signature INTERPRETER =\\
neuper@38077
   210
\>sig\\
neuper@38077
   211
\>\>type calcstate\\
neuper@38077
   212
\>\>type step = formula * position * tactic\\
neuper@38077
   213
\>\> \\
neuper@38077
   214
\>\>val do\_next : program $\rightarrow$ calcstate $\rightarrow$ (calcstate * step)\\
neuper@38077
   215
\>\>val apply\_tactic : program $\rightarrow$ calcstate $\rightarrow$ position $\rightarrow$ tactic $\rightarrow$ (calcstate * step list)\\
neuper@38077
   216
\>\>val apply\_formula : program $\rightarrow$ calcstate $\rightarrow$ position $\rightarrow$ formula $\rightarrow$ (calcstate * step list)\\
neuper@38077
   217
%\\
neuper@38077
   218
%\>\>val get\_next : program $\rightarrow$ calcstate $\rightarrow$ step\\
neuper@38077
   219
%\>\>val get\_applicable\_tactics : program $\rightarrow$ calcstate $\rightarrow$ tactic list\\
neuper@38077
   220
%\>\>val get\_intermediate : program $\rightarrow$ calcstate $\rightarrow$ position * position $\rightarrow$ step list\\
neuper@38077
   221
\>end
neuper@38077
   222
\end{tabbing}}
neuper@38077
   223
The three essential functions are \textit{do\_next}, which reads a \textit{program} for determining the next \textit{step} in a calculation, the function \textit{apply\_tactic}, which applies a \textit{tactic} input by the user to the current \textit{position} in a calculation and thus may produce a list of \textit{step}s and the function \textit{apply\_formula}, which applies an input \textit{formula} accordingly.
neuper@38077
   224
neuper@38077
   225
Now, the point with functional programming is, that the functions do {\em not} cause persistent updates in some memory, rather: all three functions above take the current state of the calculation, \textit{calcstate}, as an argument and after they have done they work return the updated \textit{calcstate}.
neuper@38077
   226
neuper@38077
   227
There are several advantages of this kind of programming: more straight forward verification, which is not discussed here, and other features. For instance, given the three functions above, it is easy to undo steps of calculations, or go back to an earlier step of calculations: one just needs to store the \textit{calcstate}s (in a list), even without knowing the details of the \textit{calcstate}, which thus can be encapsulated for internal access only.
neuper@38089
   228
%
neuper@38089
   229
%\paragraph{Example: an object-oriented wrapper} as required for embedding the above mathematics engine into an object-oriented system. Such a wrapper looks like this:
neuper@38089
   230
%
neuper@38089
   231
%TODO
neuper@38077
   232
neuper@38077
   233
\subsection{Scala as a mediator between ML and JVM}\label{scala-medi}
neuper@38089
   234
{\em new} %language --- what for, ideas ...
neuper@38089
   235
Scala is a hybrid multi-paradigm programming language. It combines object-oriented programming and functional programming. Scala runs on the Java Virtual Machine and is byte-code compatible with existing Java programs. The compilation model of Scala is nearly the same as the Java's model. So existing tools, libraries and applications can be used with Scala. The Syntax of Scala is similar to Java and ML. A number of keywords plus the block syntax is adopted from Java and from ML the syntax for type annotation and declaration. The source-code is typically reduced, concisely and more compact compared to equivalent Java code.\\
neuper@38089
   236
Scala is pure object-oriented, this means every value is an object. The same is true for primitive data types, because compiler-generated byte code is using primitive data types. Known design patterns from OOP can be used with Scala as well. Data types and behaviors of objects are described by classes and traits [wiki]. Traits not only consist of definitions, they also can contain implementations of methods. To avoid the problems of multiple inheritance, classes are able to extend various traits, this is a flexible mixin-based mechanism. The keyword Object is used to implement a Singleton-Class. \\
neuper@38089
   237
In Scala every function is a value, hence Scala is also a functional language. Functions in Scala are first-class objects, this means it is possible to pass a function as a parameter, return a function from a subroutine, or assign to a variable. Scala also supports case classes, which are used for pattern matching. Case classes are regular classes which export their constructor parameters[wiki-11-1s]. Furthermore Scala supports higher-order functions, currying and allows functions to be nested. \\
neuper@38089
   238
Scala is more statically typed than Java, but is able to infer types by usage. So most static type declarations are optional. This static type system ensures a safe and coherent use of abstraction. Scala supports:
neuper@38089
   239
\\
neuper@38089
   240
\begin{itemize}
neuper@38089
   241
\item generic classes
neuper@38089
   242
\item variance annotations
neuper@38089
   243
\item upper and lower type bounds
neuper@38089
   244
\item classes and abstract types as object members
neuper@38089
   245
\item compound types
neuper@38089
   246
\item explicitly typed self references
neuper@38089
   247
\item views
neuper@38089
   248
\item polymorphic methods
neuper@38089
   249
\end{itemize}
neuper@38089
   250
Static types need no explicit declaration but can be given to give the code some clarity.\\\\
neuper@38089
   251
Scala supports threads, but the Scala library contains an actor model inspired from Erlang. Concurrency and Scala actors follow in the next section.\\
neuper@38089
   252
neuper@38089
   253
%quellen
neuper@38089
   254
%%http://de.wikipedia.org/wiki/Scala_%28Programmiersprache%29
neuper@38089
   255
%%http://en.wikipedia.org/wiki/Scala_%28programming_language%29
neuper@38089
   256
%%http://creativekarma.com/ee.php/weblog/comments/why_scala_instead_of_java/
neuper@38089
   257
%%http://www.scalasolutions.com/scala
neuper@38089
   258
neuper@38077
   259
neuper@38077
   260
\subsection{Support for parallel processing}\label{actors}
neuper@38089
   261
%actors copied from erlang
neuper@38089
   262
neuper@38089
   263
Concurrency has lately become more and more attention, because multicore processors make concurrency very important for efficient program execution, by running multiple threads parallel and so concurrent programming gets indispensable and distributed computing,web services and mobile environments are naturally concurrent. \\
neuper@38089
   264
A very attractive model, because of the fact that it might addresses multicore processors and several techniques which are basically concurrent, is message-based concurrency. Most of the message passing systems, which are used in practice, are based on the actor model. \\
neuper@38089
   265
An actor is a concurrent process that executes a function. The state of an actor gets never shared, so it doesn't need to compete for locks of shared data. Actors own a mailbox where incoming messages are stored in. A mailbox is mainly a queue with several producers and one consumer, which are other actors. Actors share data by sending Messages which are sent asynchronously. Messages are unchangeable, so they don't require a lock and are used for communication between actors. By creating new actors, by sending messages to known actors, or changing its behavior, an actor is able to reply to a message. The actor-based process is combined with pattern matching for messages.\\
neuper@38089
   266
The Erlang programming language is a functional programming language and a very popular implementation of message-based concurrency, which operates with actors. It was developed for real-time control systems. Such systems are telephone exchanges, network simulators and distributed resource controllers [IoC]. These systems use a very lightweight implementation and a large number of concurrent processes, which can active simultaneously.\\
neuper@38091
   267
Operating system threads and threads of virtual machines, are too heavyweight for the implementation of such processes. The standard concurrency for mainstream platforms where shared-memory threads with locks. Such a platform is the Java Virtual Machine (JVM), which suffers from high memory consumption and context-switching overhead.
neuper@38091
   268
The main reasons are:
neuper@38089
   269
\begin{enumerate}
neuper@38091
   270
\item quick exhaustion of virtual address space
neuper@38091
   271
\item locking mechanisms often lack suitable contention managers
neuper@38089
   272
\end{enumerate}
neuper@38089
   273
%[IoC]
neuper@38091
   274
For that reasons Erlang uses lightweight concurrent processes by its own run time system and not by the underlying operating system [IoC] and the computations on these platforms are often modeled in an event-driven style, which is complicated and error-prone.
neuper@38091
   275
\paragraph{Two different strategies for concurrency} are being used for implementation. This two strategies often follow different programming models, the benefit of thread-based models is that they are easier to use, but they still suffer from the memory consumption and the context-switching. The event-based models are just the opposite of the thread-based, they are more efficient, but in massive designs they are very difficult.
neuper@38091
   276
neuper@38091
   277
\subparagraph{Thread-based implementation:} The behavior of a concurrent process is defined by implementing a thread-specific method. The execution state is maintained by an associated thread stack [2.P].
neuper@38091
   278
Supports blocking operations and can be executed on multicore processors in parallel.
neuper@38091
   279
neuper@38091
   280
\subparagraph{Event-based implementation:} The behavior is defined by a number of (non-nested) event-handlers which are called from inside an event loop. The execution state of a concurrent process is maintained by an associated record or object [2.P]. Targets to a large number of actor which can be active simultaneously, because they are more lightweight.
neuper@38091
   281
neuper@38091
   282
\paragraph{Actors in Scala} are based on actors in Erlang. Scala uses the basic thread model of Erlang, but on the other hand all higher-level functions got implemented in the Scala library as classes or methods. The Scala-actors are a unification of the concurrent process implementation models, mentioned above and they are compatible with normal Virtual Machine thread. Normal VM threads can use the same communication and monitoring capabilities, because they are treated like an actor. A message-based concurrency seems to be more secure than shared-memory with locks, because accessing an actor's mailbox is race-free. The advantage of a implementation in a library is that it can be flexibly extended and adapted to new needs. The library makes use of Scala abstraction opportunities, like partial functions and pattern matching.
neuper@38091
   283
neuper@38091
   284
The main idea of this model is that an actor is able to wait for a message by using two different operations, which try to remove a message from the current actor's mailbox. To do so, a partial function must be given to the operation, that specifies a set of message patterns. These operations are receive and react. An actor can suspend with a full thread stack (receive) or it can suspend with just a continuation closure (react) [2.P]. The first operation of an actor to wait for an message is equal to thread-based programming and the second operation to event-based programming.
neuper@38091
   285
neuper@38089
   286
receive:         def receive[R](f: PartialFunction[Any, R]): R
neuper@38089
   287
The current actor's mailbox get scanned and if there is one message which matches one of the patterns declared in the partial function, the message is removed from the mailbox and the partial function is applied to the message, the result is returned. Otherwise the current thread blocks. Thus the receiving actor has the ability to execute normally when receiving a message which matches.  Note that receive retains the complete call stack of the receiving actor; the actor’s behavior is therefore a sequential program which corresponds to thread-based programming [2.P]. \\
neuper@38091
   288
react:          
neuper@38096
   289
$$\mathit{def}\;\mathit{react}(f: \mathit{PartialFunction}[Any, Unit]): \mathit{Nothing}$$
neuper@38089
   290
The action which is specified in the partial function is the last code that the current actor executes, if the message is matching. The partial function gets registered by the current actor and the underlying thread gets released. React has the return type Nothing, this means that the method never returns normally. When the actor receives a matching message, the earlier registered partial function gets called and the actor's execution gets continued. The partial function f which corresponds to a set of event handlers [2.P]. \\
neuper@38089
   291
For this implementation multiple acotrs are executed by multiple threads and therefore a thread pool is used. Whenever it is necessary the pool can be re sized, to support the operations of the thread-based and event-based model. If only operations of the event-based model are executed then the thread pool could be fixed. To avoid system-included deadlocks, if some actors use thread-based operations, the thread pool has to grow, because if there are outstanding tasks and every worker thread is occupied by a blocked actor, new threads are necessary. \\
neuper@38089
   292
Since the communication between actors takes place through asynchronous message passing, asynchronous operations get executed, tasks have to be created and submitted to a thread pool for execution. A new task is created, when an actor spawns a new actor or a message, which enables an actor to continue, is send to an actor which is suspended in a react operation or by calling react, where a message can be immediately removed from the mailbox.\\
neuper@38089
   293
Event-Based Programming without Inversion of Control - Philipp Haller, Martin Odersky  [IoC]\\
neuper@38089
   294
Scala actors: Unifying thread-based and event-based programming - Philipp Haller, Martin Odersky [2.P]\\
neuper@38089
   295
neuper@38077
   296
neuper@38077
   297
% Marco
neuper@38077
   298
\section{Planned contributions at TU Graz}
neuper@38077
   299
neuper@38077
   300
\subsection{Make Isabelle process structured derivations}\label{struct-der}
neuper@38077
   301
Structured Derivations (SD) is a format for calculational reasoning, which has been established by \cite{back-grundy-wright-98}. This is an example calculation:
neuper@38077
   302
{\it\begin{tabbing}
neuper@38077
   303
123\=123\=123\=123\=123\=123\=123\=123\=123\=123\=123\=123\=\kill
neuper@38077
   304
\> $\bullet$\> \Problem [ maximum\_by, calculus ]\\
neuper@38077
   305
\>\> $\vdash$\> $A = 2\cdot u\cdot v - u^2$\\
neuper@38077
   306
\>\> $\bullet$\> \Problem [make, diffable, funtion]\\
neuper@38077
   307
\>\> \dots\> $\overline{A}(\alpha) = 8\cdot r^2\cdot\sin\alpha\cdot\cos\alpha - 4\cdot r^2\cdot(\sin\alpha)^2$\\
neuper@38077
   308
\>\> $\bullet$\> \Problem [on\_interval, for\_maximum, differentiate, function]\\
neuper@38077
   309
\>\>\> $\vdash$\> $\overline{A}(\alpha) = 8\cdot r^2\cdot\sin\alpha\cdot\cos\alpha - 4\cdot r^2\cdot(\sin\alpha)^2$\\
neuper@38077
   310
\>\>\> $\bullet$\> \Problem [differentiate, funtion]\\
neuper@38077
   311
\>\>\> \dots\> $\overline{A}^\prime(\alpha) = 8\cdot r^2\cdot(-(\sin\alpha)^2+(\cos\alpha)^2 - 2\cdot\sin\alpha\cdot\cos\alpha)$\\
neuper@38077
   312
\>\>\> $\bullet$\> \Problem [on\_interval, goniometric, equation]\\
neuper@38077
   313
\>\>\> \dots\> $\alpha = \tan^{-1}(-1+\sqrt{2})$\\
neuper@38077
   314
\>\> \dots\> $\alpha = \tan^{-1}(-1+\sqrt{2})$\\
neuper@38077
   315
\>\> $\bullet$\> \Problem [tool, find\_values]\\
neuper@38077
   316
\>\> \dots\> [ $u=0.23\cdot r, \:v=0.76\cdot r$ ]\\
neuper@38077
   317
\> \dots\> [ $u=0.23\cdot r, \:v=0.76\cdot r$ ] %TODO calculate !
neuper@38077
   318
\end{tabbing}}
neuper@38077
   319
The plan is to use the machinery provided Isabelle/Isar as a 'logical operating system' ~\cite{isar-impl} and adapt the machinery such that is accepts SC in parallel to the Isar proof language~\cite{wenzel:isar}.
neuper@38077
   320
neuper@38077
   321
This plan involves the following details.
neuper@38077
   322
neuper@38077
   323
\subsection{Add a plug-in to jEdit}\label{plugin}
neuper@38089
   324
    % file structure, copied from example project ...
neuper@38089
   325
%Die von jEdit verfolgte Strategie im Bezug auf Plugin-Management und natürlich generell die totale Offenlegegung des Codes ist für ein Projekt wie Isabelle und auch für das Isac-Project an der TU ideal. Plugins lassen sich sehr einfach anfügen und durch die riesige Vielfalt von bereits bestehenden Plugins ist auch die Adaption von Plugins möglich bzw. zu empfehlen, denn warum sollte nicht bereits funktionierender Code verwendet werden?\\
m@38092
   326
The importance of connecting the ML-world with the world of user interfaces has been is discussed in Sect.\ref{ml-users}. jEdit follows these lines, it is an open-source, Java-based text editor that works on Windows, Mac OS X, and Linux. A big advantage of jEdit is, that there is a very good and also simple way to use and write a Plugin. There are a lot of useful and powerful Plugins available in the net and it is also possible to use a existing Plugin as part of a new one. Because of this facts, jEdit is very suitable for a project like Isabelle and also for the \sisac-project at TU-Graz.
m@38092
   327
m@38092
   328
Each jEdit-Plugin\footnote{To get more information about the jEdit infrastructure see: http://jedit.org/users-guide/plugin-intro} basically consists of source files, written in Java or Scala, XML-files and property files. The XML-Files are important for the administration of a Plugin and provides information like the name, author, ... of the Plugin. They are also containing small pieces of BeanShell code which is executed upon a user request. (Like pressing the 'start plugin' button.) So the XML-files provide the “glue” between user input and specific Plugin routines located in the source files. As you see, this files are used as interface between the Plugin and the jEdit engine itself.
m@38092
   329
neuper@38089
   330
Based on the jEdit API, you are allowed to design your code quit freely and don't have to use a prescribed way to implement your ideas.    
m@38092
   331
m@38092
   332
neuper@38089
   333
%isabell plugin beschreiben!!!!!!!!
neuper@38089
   334
The Isabelle-team also follow use this Plugin-structure. In the next paragraph the involved files will be described. The jEdit-Isabelle-Plugin consists of:
neuper@38089
   335
\begin{itemize}
m@38092
   336
\item one property file
m@38092
   337
\item three XML-files
neuper@38089
   338
\item 14 Scala-source-files
neuper@38089
   339
\end{itemize}
neuper@38089
   340
%Das vom Isabelle-Team erstellte jEdit-Plugin folgt natürlich auch dem oben erklärten Muster. Es wird nun genauer auf dieses Plugin eingegangen. The plugin consits of 14 scala-source-files, three xml-files and one property-file. 
m@38092
   341
\begin{description}
m@38092
   342
\item[Isabelle.props] The property-file \textit{Isabelle.props} contains general informations about the Isabelle-Plugin and the needed dependencies between Isabelle and the other used Plugins like sidekick.
m@38092
   343
\item[dockables.xml] The XML-file \textit{dockables.xml} is used to create the needed dock-able windows which are important to set up the GUI of the Plugin.
m@38092
   344
\item[actions.xml] In the file \textit{actions.xml}, the dockable windows are added to the window-manager \textit{wm} and there is also some Beanshell-code to activate the Isabelle-GUI.
m@38092
   345
\item[services.xml] The last XML-file is \textit{services.xml} and is used to create instances of needed jEdit-Plugins.
m@38092
   346
\end{description}
m@38092
   347
This four files are located in the folder \textit{plugin}.\\
m@38092
   348
m@38092
   349
The more interesting files, the scala-files of the Plugin, can be found in the 'src/jedit'-directory. In this directory you can find the file \textit{Dummy.java} which is a dummy class and is simply used to make javadoc work. Just forget about this file. Also there is a folder/package \textit{jedit} which contains all Scala-source-files. Now it is time to take a closer look on the source-files: 
m@38092
   350
\begin{description}
m@38092
   351
\item[plugin.scala] The file \textit{plugin.scala} is the main-file of the Isabelle-Plugin and there are two important parts. First the \textit{Isabelle object}. This object contains data like name and path and also few basic functions. The second part is the \textit{class Plugin} which is derived from EBPlugin. Here the basic methods \textit{handleMessage}, \textit{start} and \textit{stop} are implemented. Each jEdit-Plugin should have this methods because they are very important for the handling of the Plugin!
m@38092
   352
\item[dockable.scala] jEdit and also the Isabelle Plugin work with dock-able windows. This means that you can move around each single window and dock it somewhere on the screen. So it is possible to individualize the jEdit-GUI. To support this, the file \textit{dockable.scala} is needed. The file \textit{output-dockable.scala} is derived from \textit{dockable.scala} and is used to print the result/output in a dock-able window. The same thing with \textit{protocol-dockable.scala} and \textit{raw-output-dockable.scala}.
m@38092
   353
\item[scala-console.scala] The next interesting file is \textit{scala-console.scala} with the main-class Scala-Console. This class is used to expand the Console-Plugin in a way, that it is possible to interpret Scala-code with a Shell inside of jEdit.
m@38092
   354
\item[isabelle-sidekick.scala] The file \textit{isabelle-sidekick.scala} is related to the file \textit{scala-console.scala} because it is also used to adapt the Plugin Sidekick for Isabelle.
m@38092
   355
\item[document-model.scala, document-view.scala] The files \textit{document-model.scala} and \textit{document-view.scala} are used to connect the jEdit-buffer/the text-area to Isabelle. Both classes offer, upon others, methods to activate and deactivate this features.
m@38092
   356
\end{description}
m@38092
   357
There also some other source-files but they aren’t discussed here, because the main goal of this paragraph is to give a basic idea how a jEdit-Plugin should be set up and the remaining files are not as important for the Isabelle-Plugin-structure.
m@38092
   358
%\begin{itemize}
m@38092
   359
%\item $html_panel.scala$
m@38092
   360
%\item $isabelle_encoding.scala$
m@38092
   361
%\item $isabelle_hyperlinks.scala$
m@38092
   362
%\item $isabelle_options.scala$
m@38092
   363
%\item $isabelle_token_maker.scala$
m@38092
   364
%\item $isabelle_hyperlinks.scala$
m@38092
   365
%\end{itemize}
neuper@38089
   366
neuper@38089
   367
neuper@38089
   368
%  Like each other jEdit-Plugin also this 
neuper@38089
   369
neuper@38089
   370
%Das Konzept des frei wählbaren Designs ist am Beginn villeicht etwas schwierig umzusetzten, da es leichter ist, sich irgendwo anzulehnen bzw. ein bereits bestehendes sowie funktionierendes Konzept zu übernehmen. So wurden auch die ersten Schritte an der TU gemacht. Zu diesem Zweck wurde das von den Entwicklern von jEdit zur Verfügung gestellte plugin 'QuickNotepad' übernommen und in Scala übersetzt. Obwohl Scala eng mit Java verknüpft ist, war doch einiges an 'rewritting' notwendig bis das Scala-plugin lauffähig wurde. Die benötigten XML-files konnten dazu nahezu unberührt gelassen werden.\\
neuper@38077
   371
neuper@38077
   372
\subsection{Details of NetBeans projects}\label{netbeans}
neuper@38089
   373
%     Scala + Java: html project files
m@38092
   374
As described in the last paragraph, jEdit is a open-source-project. The jEdit-developers use a NetBeans-project to produce the source-code and so it is beneficial to use a NetBeans project too, because there is a quite good documentation about setting up a NetBeans-project with the jEdit-source.\footnote{See http://wiki.netbeans.org/NetbeansedJEdit for further information.} 
m@38092
   375
neuper@38089
   376
If you want to set up a new jEdit-Plugin-project you have to attend that you have to create some source-files and that there must be a connection to the jEdit-source because you will need to exchange data with the jEdit engine. This could probably look like: \textit{jEdit.getProperty("options.isabelle.isabelle")}\\
neuper@38089
   377
As shown above, the jEdit-source is needed to compile and build your Plugin. There are two ways to organize your project:
m@38092
   378
%\begin{itemize}
m@38092
   379
%\item with jEdit source code - two projects in one
m@38092
   380
%\item with jedit.jar library
m@38092
   381
%\end{itemize}
neuper@38089
   382
\subsubsection{Plugin with jEdit-source}
neuper@38089
   383
It is a good way to download the jEdit source as Netbeans project because then it is possible to add another subproject to the existing jEdit-NetBeans-project. As you see it is also possible to mix Scala and Java. A big advantage is, that debugging will now work really fine. If you want to set up a project like this, you should complete the following steps.
neuper@38089
   384
\begin{enumerate}
neuper@38089
   385
\item {Create a new NetBeans-project for your Plugin like \textit{example-plugin}. This will probably be a Scala-Project.}
neuper@38089
   386
\item Download (and try out) the \textit{jEdit-NetBeans-project}
neuper@38089
   387
\item at project \textit{example-plugin}: \textit{Project-browser} $\rightarrow$ Right-click at \textit{Libraries} $\rightarrow$ \textit{add Project...} and then choose the \textit{jEdit-NetBeans-project}.
neuper@38089
   388
\item at project \textit{example-plugin}: \textit{Project-browser} $\rightarrow$ Right-click at project-name-label $\rightarrow$ \textit{Properties} $\rightarrow$ \textit{Run} $\rightarrow$ \textit{Main Class:} org.gjt.sp.jedit.jEdit
neuper@38089
   389
\item compile and run
neuper@38089
   390
\end{enumerate}
neuper@38089
   391
neuper@38089
   392
\subsubsection{Plugin with jedit.jar}
neuper@38089
   393
It is also possible to use the \textit{jedit.jar} file. This file is already included in \$ISABELLE-HOME/contrib/jedit-4.3.2. Now you just have to follow this steps:
neuper@38089
   394
\begin{enumerate}
neuper@38089
   395
\item {Create a new NetBeans-project for your Plugin like \textit{example-plugin}. This will probably be a Scala-Project.}
neuper@38089
   396
\item at project \textit{example-plugin}: \textit{Project-browser} $\rightarrow$ Right-click at \textit{Libraries} $\rightarrow$ \textit{add JAR/Folder...} and then choose the \textit{jedit.jar} file.
neuper@38089
   397
\item at project \textit{example-plugin}: \textit{Project-browser} $\rightarrow$ Right-click at project-name-label $\rightarrow$ \textit{Properties} $\rightarrow$ \textit{Run} $\rightarrow$ \textit{Main Class:} org.gjt.sp.jedit.jEdit
neuper@38089
   398
\item compile and run
neuper@38089
   399
\end{enumerate}
neuper@38089
   400
This are two different ways to get started. It is difficult to say what is better because both versions have advantages. Now it is time to start coding your own Plugin but there are still a few things to think about. Remember, that a Plugin consists of source-, XML- and property-files. On default, NetBeans will just pack the source-files in the \textit{example-plugin.jar}-package. So you have to add a copy/move-routine in the \textit{build.xml} file of your NetBeans-project to get a complemented package.
neuper@38089
   401
\begin{itemize}
neuper@38089
   402
\item $\langle target name="-pre-jar"\rangle$
neuper@38089
   403
\item $	\langle copy $file="plugin/services.xml" todir="\${build.classes.dir}" $/\rangle$
neuper@38089
   404
\item $	\langle copy $file="plugin/dockables.xml" todir="\${build.classes.dir}" $/\rangle$
neuper@38089
   405
\item $	\langle copy $file="plugin/actions.xml" todir="\${build.classes.dir}" $/\rangle$	
neuper@38089
   406
\item $	\langle copy $file="plugin/Isabelle.props" todir="\${build.classes.dir}" $/\rangle$
neuper@38089
   407
\item $	\langle /target\rangle$
neuper@38089
   408
\end{itemize}
neuper@38089
   409
%* kurze aufzählung der xml-netbeans-files + erklärung\\
neuper@38089
   410
\subsubsection{NetBeans project files}
m@38092
   411
As you see in the paragraph above, it is also important to have basic knowledge about NetBeans, the project structure and how to change the operational sequences. A typical NetBeans-project consist of the source- and library-files and administrative XML- and property-files. In this paragraph the administrative part of the project is of note. The most important file is \textit{build.xml}. This file can be found in the project directory. There is also a folder \textit{nbproject} which contains the remaining XML- and property-files and also a folder \textit{private}, where individual user informations about the project is stored. The files in this \textit{private} folder are not important to describe (and they should not be pushed on the repository!).
m@38092
   412
m@38092
   413
A build-file like \textit{build.xml} contains one project and at least one (default) target. Targets contain task elements. Each task element of the build-file can have an id attribute and can later be referred to by the value supplied to this. So the id has to be unique. Such targets can be "run", "debug", "build", ... and can have dependencies to other targets. Tasks define what should happen, if a target is executed. So like in the example above, the target is \textit{pre-jar}, that means that this things will happen before the jar-package is packed. The tasks of this target are copying some files into the package.
m@38092
   414
neuper@38089
   415
The files inside the \textit{nbproject}-folder are not so important because some of it are generated from \textit{build.xml} and changes in this files are useless. Just the file project.properties is really interesting because this file gives a nice and tight overview about the project settings.
neuper@38077
   416
neuper@38077
   417
\subsection{Use interfaces between Java and Scala}\label{java-scala}
neuper@38089
   418
%     how are data exchanged between Scala and Java ...
m@38092
   419
jEdit is completely written in Java and the required plugin(s) for \sisac{ }will be coded in Scala - so there must be ways to exchange data between Java and Scala. One way is to connect this two worlds with the in 4.2 described XML-files. Here you need to use a third type of code to get an interface between Java and Scala code. But there is also a way to get a direct connection.
m@38092
   420
m@38092
   421
This link should be shown on the graphic-library \textit{Swing}. In both languages it is possible to use Swing which provides a lot of different shapes and useful functionality. So there is a Java-Swing and also a Scala-Swing-library. Now it is interesting to examine the connection between this two libraries.
m@38092
   422
m@38092
   423
In Scala a direct use of Java-Libs (like Java-Swing) is possible. So if you are Java-Programmer and want to use Java-Swing in Scala, you can simply type\\ \textit{import javax.swing.JButton}\footnote{http://download.oracle.com/javase/1.4.2/docs/api/javax/swing/JButton.html} to work with a Java-button. But you can also use the Scala-equivalent \textit{scala.swing.Button}\footnote{http://www.scala-lang.org/api/current/scala/swing/Button.html}. This two button-types will provide nearly the same functionality.
m@38092
   424
m@38092
   425
So what is the idea of creating a nearly similar library a second time? Why have the Scala-developers done such extra work? The answer is, that they have tried to improve and simplify the usage of the Swing-library(and many other libs too!). So big parts of this Scala-Libraries are just Wrapper-objects, Wrapper-Classes and Wrapper-Methods of already existing parts in Java-Libraries. Needless to say that they also added new useful shapes and functionality.
neuper@38089
   426
But there is one important question left: Is it possible to mix Scala- and Java-objects? And yes, it is possible. There is a really easy way to convert a Scala-object to the Java-equivalent:
neuper@38089
   427
\begin{enumerate}
neuper@38089
   428
\item \textit{import javax.swing.JButton}
neuper@38089
   429
\item \textit{import scala.swing.Button}
neuper@38089
   430
\item \textit{var b: scala.swing.Button}
neuper@38089
   431
\item \textit{var jb: javax.swing.JButton}
neuper@38089
   432
\item \textit{jb = b.peer}
neuper@38089
   433
\end{enumerate}
neuper@38089
   434
As the example above illustrates, a conversion of Scala- to Java-objects is possible. It looks easy but also a little bit useless. Why should you need this? Just imagine that there is a Plugin written in Scala and one coded in Java. With this connection between Scala and Java, it would be easy to connect this two Plugins! 
neuper@38089
   435
%Diesen direkten Zusammenhang zwischen Java und Scala soll anhand der Grafik-Bibliotheken Swing. Beide Sprachen stellen diese Grafik-Bibliotheken zur Verfügung (und darin auch eigene Shapes und Funktionalität). Es ist jedoch möglich, Java-Bibliotheken, wie eben auch Java-Swing in Scala zu verwenden. Ein JButton kann zum Beispiel mittels \textit{import javax.swing.JButton} eingebunden und damit sofort auch verwendet werden. Auch Scala stellt in seiner Swing-Bibliothek zur Verfügung: \textit{scala.swing.Button}. Es wird nahezu die selbe Funktionalität angeboten und teilweise die Erzeugung bzw. Verwendung vereinfacht(???). Man kann sich nun fragen, warum sich die Scala-Entwickler einerseit die Mühe gemacht haben die Verwendung Java-Swing, wie in Java selbst, möglich zu machen und andererseits mit Scala-Swing eine nahezu idente Alternative geschaffen haben. Die Antwort darauf zeigt wie der objektorientierte Teil von Scala in vielen Bereichen aufgebaut wurden. Es wurde kein neues Konzept für diese Grafikklassen entworfen sondern Wrapper-Objekte/Methoden/Klassen erstellt, die das Arbeiten mit diesen Grafikkomponenten erleichtern soll. Ein Letztes Problem bleibt noch: Es ist zwar sehr einfach ein Java-Swing-Objekt an einen Scala-Swing-Container (zb. Frame) anzubinden, da eine Konvertierung von Java-Komponente in ein Scala-Äquivalent ist problemlos möglich. ...
neuper@38110
   436
neuper@38077
   437
\section{Conclusion and future work}
neuper@38110
   438
This paper collected background information on the topic of userinterfaces for theorem provers, which is not covered by the standard curriculum at Graz University of Technology: Computer theorem proving, respective interfaces and novel challenges for userinterfaces raised by integration of CTP into software engineering tools within the current decade.
neuper@38110
   439
neuper@38110
   440
The general background informations has been related to students' knowledge already gained during studies: functional and object-oriented programming paradigm, programming languages with focus on Scala and Scala's specific concept to handle asyncronous processing of proof documents, the concept of actors.
neuper@38110
   441
neuper@38110
   442
An important part of the paper is a protocol of preparatory work already done on project-setup and software components required for the next goal: extend the theorem prover Isabelle with Structured Derivations.
neuper@38110
   443
neuper@38110
   444
This part is considered an appropriate to start realising this goal preparing future work, which will join the \sisac-project with front-of-the-wave technology in computer theorem proving and respective userinterfaces.
neuper@38110
   445
neuper@38110
   446
\bigskip textbf{Acknowledgements}\\
neuper@38110
   447
The authors thank the lecturer of 'Verfassen wissenschaftlicher Arbeiten' in winter semester 2010/11, Dipl.-Ing. Dr.techn. Markus Strohmaier, for his support on working on the topic they are interested in.\\
neuper@38110
   448
The leader of the \sisac-project expresses his pleasure about the efficient collaboration between the institutes IICM and IST at TUG.
neuper@38110
   449
neuper@38077
   450
neuper@38077
   451
neuper@38079
   452
\bibliography{CTP-userinterfaces}
neuper@38079
   453
%\bibliography{bib/math-eng,bib/bk,bib/RISC_2,bib/isac,bib/pl,bib/math,bib/pl}
neuper@38077
   454
\end{document}