doc-src/isac/CTP-userinterfaces.tex
author Walther Neuper <neuper@ist.tugraz.at>
Tue, 11 Jan 2011 13:39:39 +0100
branchdecompose-isar
changeset 38110 ba440f5d9dfc
parent 38097 be4fca364690
child 38111 c185d9f262d1
permissions -rwxr-xr-x
CTP-gui: conclusion
     1 \documentclass{article}
     2 \usepackage{a4}
     3 \usepackage{times}
     4 \usepackage{latexsym}
     5 \bibliographystyle{alpha}
     6 \usepackage{graphicx}
     7 
     8 \def\isac{${\cal I}\mkern-2mu{\cal S}\mkern-5mu{\cal AC}$}
     9 \def\sisac{{\footnotesize${\cal I}\mkern-2mu{\cal S}\mkern-5mu{\cal AC}$}}
    10 \def\Problem{ {\tt Problem }}
    11 
    12 \title{Userinterfaces for Computer Theorem Provers.\\
    13 	Contributions to Isabelle
    14 }
    15 
    16 \author{G. Schafhauser, A. Schulhofer, M. Steger\\
    17 Knowledge Management Institute (KMI)\\
    18 TU Graz}
    19 
    20 \begin{document}
    21 \maketitle
    22 \abstract{
    23 This paper accompanies a pre-study on a sub-project planned within the \sisac-project. The goal of this sub-project is to extend ther userinterface of the theorem prover Isabelle such, that Structured Derivations according to R.J.Back are interactively processed. The sub-project is one step towards using the upcoming Isabelle/Isar/Scala layer for /sisac.
    24 
    25 The paper comprises three parts: (1) Ample space is given to background information about the state of the art in user interfaces for theorem provers and about the upcoming requirements for future developments. (2) focuses the strategy of Isabelle, the motivations and first decision. (3) provides a protocol of preparatory work for the sub-project. 
    26 
    27 By the way, this paper shall serve as an entry point for students interested in joining the \sisac-team.}
    28 
    29 \section{Introduction}\label{intro}
    30 Computer Theorem Provers (CTPs \footnote{The term CTP is used to address two different things in this paper: (1) the academic discipline comprising respective theories as well as (2) the products developed within this discipline, the provers and the respective technology.}) have a tradition as long as Computer Algebra Systems (CAS), another kind of mathematics assistants. However, CTPs task of proving is more challenging than calculating; so, in contrary to CASs, CTPs are not yet in widespread use --- not yet, because CTPs are on the step into industrial use in the current decade: Safe-critical software requires to be proven correct more and more \cite{db:dom-eng}, and the technology of CTP becomes ready to accomplish the task of efficiently proving hundreds of proof obligations.
    31 
    32 The present shift of the predominant user group from academic experts to software engineers raises novel user requirements for graphical user interfaces (GUI) of CTP. CTPs will become components of integrated development environments, and the knowledge bases have to scale up to industrial size.
    33 
    34 Two issues are particularly challenging: First, the knowledge bases (containing specifications, programs, tests etc) are under joint construction of many engineers. So requirements concerning cooperative work arise as already known from distributed repositories and version management.
    35 
    36 Second, CTP tends to exhaust resources in memory and in runtime. So, CTP will take profit from multicore processors upcoming in this decade --- and CTP are best suited to meet the architectural challenges raised by parallel programming, since this kind of mathematics assistants generally follow rigorous architectural principles and are comparably easy to adapt to these challenges \cite{makarius:isa-scala-jedit}.
    37 
    38 \medskip The paper is organised as follows: First a survey on CTP is given, Sect.\ref{ctp-techn} introduces two prominent CTPs, Sect.\ref{gui-coq-isa} describes their present user interfaces and Sect.\ref{gui-requir} goes into details with the novel requiremtns mentioned. Then Isabelle's plans for re-designing the user interface are presented: Sect.\ref{ml-users} motivates the strategy of how to approach the users' world, Sect.\ref{scala-medi} describes the rather recent programming language Scala connecting the world of languages for mathematics with the users' world and Sect.\ref{actors} goes into details with Scala's actor library. Finally possible contributions of the \sisac-team at TUG are discussed and prerequisites for such contributions presented: Sect.\ref{struct-der} presents a format for calculations particularily appropriate for education, which requires CTP support, Sect.\ref{plugin} describes plug-in technology required and Sect.\ref{netbeans} notes crucial details of proper project set-up in an integrated development environment.
    39 
    40 %Georg
    41 \section{State of the art in CTP Interfaces}
    42 
    43 \subsection{A European technology: Coq and Isabelle}\label{ctp-techn}
    44 %     http://en.wikipedia.org/wiki/Coq\\
    45 %     http://coq.inria.fr/
    46 %
    47 %     http://en.wikipedia.org/wiki/Isabelle\_(theorem\_prover)\\
    48 %     http://isabelle.in.tum.de/index.html
    49 %
    50 %why math -- functional: some of the languages have been specifically designed for constructing software for symbolic computation (SC). 
    51 %%+ required for \ref{ml-users}
    52 %
    53 %SC http://en.wikipedia.org/wiki/Symbolic\_computation
    54 %% mainly does not compute numerical values, but terms containing variables like functions (symbols)
    55 %
    56 %The LCF project
    57 %http://hopl.murdoch.edu.au/showlanguage.prx?exp=8177
    58 %specifically designed a 'meta language' (ML)
    59 %http://en.wikipedia.org/wiki/ML\_(programming\_language)
    60 %\cite{pl:milner97}
    61 %for developing CTP
    62 \subsubsection{Standard ML}
    63 Standard ML is a general-purpose, modular, functional programming language. 
    64 Programs written in Standard ML consist of expressions to be evaluated, as opposed to statements or commands. 
    65 SML is a modern descendant of the ML programming language used in the Logic for Computable Functions (LCF) theorem-proving project. 
    66 It is invented by Robin Milner. %http://en.wikipedia.org/wiki/Standard_M 
    67 \subsubsection{Coq}
    68 Coq is an interactive theorem prover, developed in France. The team leader is Senior Scientist Benjamin Werner. 
    69 Coq is in Objective Caml programmed, an ML based programming language.
    70 It has the ability to express  mathematical  assertions and check proof of mathematical  assertions. 
    71 Furthermore Coq includes automatic theorem proving tactics and decision procedures.
    72 Proof development in Coq is done through a language of tactics that allows a user-guided proof process. 
    73 At the end, the user can check that tactics build lambda-terms. 
    74 Another feature of Coq is “that it can automatically extract executable programs from specifications, as either Objective Caml 
    75 or Haskell source code.“
    76 Properties, programs and proofs are written a language called the Calculus of Inductive Constructions (CIC).
    77 Coq is based on a type-checking algorithm, therefore Coq uses only typing judgements.
    78 Coq supports a functional programming language.
    79 (http://coq.inria.fr/a-short-introduction-to-coq)
    80 \subsubsection{Isabelle}
    81 Isabelle is an interactive theorem proving framework for high-level natural deduction proofs \cite{Paulson:Isa94}, written in Standard ML. 
    82 Isabelle is developed at University of Cambridge (Larry Paulson), Technische Universität München (Tobias Nipkow) 
    83 and Université Paris-Sud (Makarius Wenzel).
    84 The most widespread instance of Isabelle nowadays is Isabelle/HOL, providing a higher-order logic theorem proving environment.
    85 Isabelle/HOL includes several  specification tools, e.g. for datatypes, inductive definitions and functions with complex pattern matching.
    86 Proofs are written in the structured proof language Isar. Isabelle implements several tools to increase the user's productivity in theorem proving. 
    87 Isabelle's classical reasoner is used to check formulas. The simplifier can reason with and about equations. 
    88 Linear arithmetic facts are proved automatically.
    89 Isabelle provides notational support: new notations can be introduced, using normal mathematical symbols.
    90 Definitions and proofs may include LaTeX source, from which Isabelle can automatically generate typeset documents.
    91 Isabelle/HOL allows to turn executable specifications directly into code in SML, OCaml, and Haskell.
    92 (http://www.cl.cam.ac.uk/research/hvg/Isabelle/overview.html)
    93 \subsection{Userinterfaces for CTP: Coq and Isabelle}\label{gui-coq-isa}
    94 %     CoqIDE, ..
    95 %         http://coq.inria.fr/what-is-coq?q=node/57\\
    96 %         earlier than Isabelle/jEdit
    97 %
    98 %     ProofGeneral for Isabelle
    99 %         http://proofgeneral.inf.ed.ac.uk/\\
   100 %         emacs stone age ?
   101 \subsubsection{Coq Integrated Development Environment}
   102 CoqIde is a graphical interface for Coq. It is written in Ocaml. (http://coq.inria.fr/cocorico/CoqIde)
   103 Its main purpose is to allow the user to navigate forward and backward into a Coq vernacular file, 
   104 executing corresponding commands or undoing them respectively. 
   105 There are several  buffers for helping to write proof scripts.
   106 Among all these buffers, there is always one which is the current running buffer, whose name is displayed on a green background,
   107 which is the one where Coq commands are currently executed. 
   108 Buffers may be edited as in any text editor, and classical basic editing commands (Copy/Paste, ...) are available.  
   109 CoqIde provides also a feedback system for the user. 
   110 Therefore the background is green when a command succeeds, otherwise an errormessage is displayed in the message window and the error location is underlined red.
   111 CoqIDE offers only basic editing commands, therefore it is possible to launch another more sophisticated text editor. 
   112 Furthermore CoqIde provides a proof wizard “for automatically trying to solve the current goal using simple tactics.”
   113 Another features of this IDE are the customization options, which can be accessed by the Edit menu. 
   114 This allows the user to change the apeareance of the IDE.
   115 
   116 
   117 \begin{figure}[htbp]
   118 \centering
   119 %\includegraphics[bb=0 0 10 10]{coqide.png}
   120 \includegraphics[scale=0.25]{fig/coqide}
   121 \caption{CoqIDE main screen}
   122 \end{figure}
   123 
   124 
   125 (http://coq.inria.fr/V8.1/refman/Reference-Manual016.html)
   126 \subsubsection{Proof General for Isabelle}
   127 Proof General is a generic front-end for proof assistants, based on the customizable text editor Emacs.
   128 Proof General has been developed at the LFCS in the University of Edinburgh with contributions from other sites.
   129 Proof General comes ready-to-go for these proof assistants: Isabelle, Coq, PhoX, LEGO.
   130 Proof General is used to write proof scripts. A Proof Script is a sequence of commands sent to theorem prover. 
   131 The communication between the user and the theorem prover takes place via two or  more Emacs text widgets. 
   132 Therefore the user sees only the output from the latest proof step.(proofgeneral.ps.gz)
   133 
   134 
   135 Isabelle/Isar Proof General has full support for multiple file scripting, with dependencies between theories communicated between Isabelle and Proof General. 
   136 There is full support for Unicode Tokens, using the Isabelle print mode for X Symbol tokens. Many Isabelle theories have X Symbol syntax already defined 
   137 and it's easy to add to your own theories. 
   138 (http://proofgeneral.inf.ed.ac.uk/fileshow.php?file=releases%2FProofGeneral%2Fisar%2FREADME)
   139 \begin{figure}[htbp]
   140 \centering
   141 \includegraphics[scale=0.5]{fig/pgisabelle}
   142 \caption{Proof General for Isabelle}%
   143 \end{figure}
   144 \subsubsection{Isabelle/Jedit}
   145 jEdit is a text editor for programmers, written in Java.
   146 Compared to fully-featured IDEs, such as Eclipse or Netbeans, jEdit is much 
   147 smaller and better focused on its primary task of text editing.
   148 The general look of the Isabelle/jEdit plugin is similar to existing Java IDEs.
   149 The main Isabelle/jEdit plugin consists of ≈ 10 small Scala files  that augment some key jEdit components in order to provide a metaphor of asynchronous 
   150 proof document editing. 
   151 Isabelle/jEdit integrates the jEdit 4.3.2 framework  and some further  jEdit plugins. 
   152 It also implements custom-made IsabelleText Unicode font that actually contains the usual Isabelle symbols that users expect from long 
   153 years of Proof General X-Symbol support. 
   154 The editor provides useful feedback, via semantic information from the processed document in the background. 
   155 This achieves continuous proof checking based on our 
   156 asynchronous prover toplevel. A lot of information can be directly attached 
   157 to the source text, via coloring, tooltips, popups etc.
   158 
   159 \subsection{Upcoming requirements for userinterfaces in CTP}\label{gui-requir}
   160 %     @ interaction close to tty (Telegraph)\\
   161 %       BUT: separate parts in {\em one} proof could be processed in parallel
   162 %
   163 %     @ http://www.informatik.uni-bremen.de/uitp/
   164 %
   165 %     @ ... see\\
   166 %       http://www4.in.tum.de/~wenzelm/papers/async-isabelle-scala.pdf,\\
   167 %       http://www4.in.tum.de/~wenzelm/papers/parallel-isabelle.pdf
   168 After several decades, most proof assistants are still centered around TTY-based(Fußnote)  interaction in a
   169 tight read-eval-print loop. All Emacs-based GUI's for CTPs follow this synchronous
   170 model based on single commands with immediate response, meaning that the editor waits for the
   171 prover after each command. As to multicore politics of leading semiconductor chip manufacturer,  parallelism in software technology has become very popular. 
   172 Therefore the support of parallelism in CTP technology could improve the performance and the multiuser support. 
   173 So it is necessary to use proof documents instead of proof scripts.  
   174 Proof scripts are  sequences of commands however proof documents are  structured texts. 
   175 So the proof document idea seems to guarantee the perfect support for parallelism in the CTP technology. 
   176 (MW async-isabelle-scala.pdf)
   177 
   178 %Andreas
   179 \section{Isabelle's plans for new user-interfaces}\label{gui-plans}
   180 %       http://www4.in.tum.de/~wenzelm/papers/async-isabelle-scala.pdf,\\
   181 %       http://www4.in.tum.de/~wenzelm/papers/parallel-isabelle.pdf
   182 %
   183 %theorem proving will be integrated into software development
   184 %
   185 %hundreds of proof obligations are generated during a software verification process 
   186 %
   187 %so the final goald of Isabelle's planning is integration with other software development tools in an integrated development environment (IDE).
   188 %
   189 %still many principal issues need to be clarified with respect to integration of CTP and other development tools. So engaging into details makes no sense at the present, and Isabelle will approach the final goal via experimental intermediate steps of integration.
   190 
   191 \begin{itemize}
   192 \item theorem proving will be integrated into software development
   193 \item hundreds of proof obligations are generated during a software verification process
   194 \item so the final goal of Isabelle's planning is integration with other software development tolls in an integrated development environment (IDE)
   195 \item still many principal issues need to be clarified with respect to integration of CTP and other development tools. So engaging into details makes no sense at the present, and Isabelle will approach the final goal via experimental intermediate steps of integration
   196 \item favorite IDE is the jEdit, because it is clearer than Eclipse or NetBeans. The reason behind this choice follows in section 4.2
   197 \end{itemize}
   198 
   199 \subsection{Connect ML-world to the users' world via JVM}\label{ml-users}
   200 In Sect.\ref{ctp-techn} reasons have been given, why mathematics software at the state-of-the-art cannot be written in Java or the like. On the other side, Sect.\ref{gui-requir} stated requirements for mathematical user interfaces, which cannot be accomplished by ML-like languages. These requirements can be best accomplished by languages like Java, which have powerful libraries available for convenient assembly of GUIs.
   201 
   202 
   203 
   204 
   205 \paragraph{Example: a functional mathematics engine} as the experimental one in the \sisac-project is given by the following signature:
   206 {\it
   207 \begin{tabbing}
   208 \=xx\=xxxxxxxxxxxxxxxxxxxxxxxxx\=\kill
   209 \>signature INTERPRETER =\\
   210 \>sig\\
   211 \>\>type calcstate\\
   212 \>\>type step = formula * position * tactic\\
   213 \>\> \\
   214 \>\>val do\_next : program $\rightarrow$ calcstate $\rightarrow$ (calcstate * step)\\
   215 \>\>val apply\_tactic : program $\rightarrow$ calcstate $\rightarrow$ position $\rightarrow$ tactic $\rightarrow$ (calcstate * step list)\\
   216 \>\>val apply\_formula : program $\rightarrow$ calcstate $\rightarrow$ position $\rightarrow$ formula $\rightarrow$ (calcstate * step list)\\
   217 %\\
   218 %\>\>val get\_next : program $\rightarrow$ calcstate $\rightarrow$ step\\
   219 %\>\>val get\_applicable\_tactics : program $\rightarrow$ calcstate $\rightarrow$ tactic list\\
   220 %\>\>val get\_intermediate : program $\rightarrow$ calcstate $\rightarrow$ position * position $\rightarrow$ step list\\
   221 \>end
   222 \end{tabbing}}
   223 The three essential functions are \textit{do\_next}, which reads a \textit{program} for determining the next \textit{step} in a calculation, the function \textit{apply\_tactic}, which applies a \textit{tactic} input by the user to the current \textit{position} in a calculation and thus may produce a list of \textit{step}s and the function \textit{apply\_formula}, which applies an input \textit{formula} accordingly.
   224 
   225 Now, the point with functional programming is, that the functions do {\em not} cause persistent updates in some memory, rather: all three functions above take the current state of the calculation, \textit{calcstate}, as an argument and after they have done they work return the updated \textit{calcstate}.
   226 
   227 There are several advantages of this kind of programming: more straight forward verification, which is not discussed here, and other features. For instance, given the three functions above, it is easy to undo steps of calculations, or go back to an earlier step of calculations: one just needs to store the \textit{calcstate}s (in a list), even without knowing the details of the \textit{calcstate}, which thus can be encapsulated for internal access only.
   228 %
   229 %\paragraph{Example: an object-oriented wrapper} as required for embedding the above mathematics engine into an object-oriented system. Such a wrapper looks like this:
   230 %
   231 %TODO
   232 
   233 \subsection{Scala as a mediator between ML and JVM}\label{scala-medi}
   234 {\em new} %language --- what for, ideas ...
   235 Scala is a hybrid multi-paradigm programming language. It combines object-oriented programming and functional programming. Scala runs on the Java Virtual Machine and is byte-code compatible with existing Java programs. The compilation model of Scala is nearly the same as the Java's model. So existing tools, libraries and applications can be used with Scala. The Syntax of Scala is similar to Java and ML. A number of keywords plus the block syntax is adopted from Java and from ML the syntax for type annotation and declaration. The source-code is typically reduced, concisely and more compact compared to equivalent Java code.\\
   236 Scala is pure object-oriented, this means every value is an object. The same is true for primitive data types, because compiler-generated byte code is using primitive data types. Known design patterns from OOP can be used with Scala as well. Data types and behaviors of objects are described by classes and traits [wiki]. Traits not only consist of definitions, they also can contain implementations of methods. To avoid the problems of multiple inheritance, classes are able to extend various traits, this is a flexible mixin-based mechanism. The keyword Object is used to implement a Singleton-Class. \\
   237 In Scala every function is a value, hence Scala is also a functional language. Functions in Scala are first-class objects, this means it is possible to pass a function as a parameter, return a function from a subroutine, or assign to a variable. Scala also supports case classes, which are used for pattern matching. Case classes are regular classes which export their constructor parameters[wiki-11-1s]. Furthermore Scala supports higher-order functions, currying and allows functions to be nested. \\
   238 Scala is more statically typed than Java, but is able to infer types by usage. So most static type declarations are optional. This static type system ensures a safe and coherent use of abstraction. Scala supports:
   239 \\
   240 \begin{itemize}
   241 \item generic classes
   242 \item variance annotations
   243 \item upper and lower type bounds
   244 \item classes and abstract types as object members
   245 \item compound types
   246 \item explicitly typed self references
   247 \item views
   248 \item polymorphic methods
   249 \end{itemize}
   250 Static types need no explicit declaration but can be given to give the code some clarity.\\\\
   251 Scala supports threads, but the Scala library contains an actor model inspired from Erlang. Concurrency and Scala actors follow in the next section.\\
   252 
   253 %quellen
   254 %%http://de.wikipedia.org/wiki/Scala_%28Programmiersprache%29
   255 %%http://en.wikipedia.org/wiki/Scala_%28programming_language%29
   256 %%http://creativekarma.com/ee.php/weblog/comments/why_scala_instead_of_java/
   257 %%http://www.scalasolutions.com/scala
   258 
   259 
   260 \subsection{Support for parallel processing}\label{actors}
   261 %actors copied from erlang
   262 
   263 Concurrency has lately become more and more attention, because multicore processors make concurrency very important for efficient program execution, by running multiple threads parallel and so concurrent programming gets indispensable and distributed computing,web services and mobile environments are naturally concurrent. \\
   264 A very attractive model, because of the fact that it might addresses multicore processors and several techniques which are basically concurrent, is message-based concurrency. Most of the message passing systems, which are used in practice, are based on the actor model. \\
   265 An actor is a concurrent process that executes a function. The state of an actor gets never shared, so it doesn't need to compete for locks of shared data. Actors own a mailbox where incoming messages are stored in. A mailbox is mainly a queue with several producers and one consumer, which are other actors. Actors share data by sending Messages which are sent asynchronously. Messages are unchangeable, so they don't require a lock and are used for communication between actors. By creating new actors, by sending messages to known actors, or changing its behavior, an actor is able to reply to a message. The actor-based process is combined with pattern matching for messages.\\
   266 The Erlang programming language is a functional programming language and a very popular implementation of message-based concurrency, which operates with actors. It was developed for real-time control systems. Such systems are telephone exchanges, network simulators and distributed resource controllers [IoC]. These systems use a very lightweight implementation and a large number of concurrent processes, which can active simultaneously.\\
   267 Operating system threads and threads of virtual machines, are too heavyweight for the implementation of such processes. The standard concurrency for mainstream platforms where shared-memory threads with locks. Such a platform is the Java Virtual Machine (JVM), which suffers from high memory consumption and context-switching overhead.
   268 The main reasons are:
   269 \begin{enumerate}
   270 \item quick exhaustion of virtual address space
   271 \item locking mechanisms often lack suitable contention managers
   272 \end{enumerate}
   273 %[IoC]
   274 For that reasons Erlang uses lightweight concurrent processes by its own run time system and not by the underlying operating system [IoC] and the computations on these platforms are often modeled in an event-driven style, which is complicated and error-prone.
   275 \paragraph{Two different strategies for concurrency} are being used for implementation. This two strategies often follow different programming models, the benefit of thread-based models is that they are easier to use, but they still suffer from the memory consumption and the context-switching. The event-based models are just the opposite of the thread-based, they are more efficient, but in massive designs they are very difficult.
   276 
   277 \subparagraph{Thread-based implementation:} The behavior of a concurrent process is defined by implementing a thread-specific method. The execution state is maintained by an associated thread stack [2.P].
   278 Supports blocking operations and can be executed on multicore processors in parallel.
   279 
   280 \subparagraph{Event-based implementation:} The behavior is defined by a number of (non-nested) event-handlers which are called from inside an event loop. The execution state of a concurrent process is maintained by an associated record or object [2.P]. Targets to a large number of actor which can be active simultaneously, because they are more lightweight.
   281 
   282 \paragraph{Actors in Scala} are based on actors in Erlang. Scala uses the basic thread model of Erlang, but on the other hand all higher-level functions got implemented in the Scala library as classes or methods. The Scala-actors are a unification of the concurrent process implementation models, mentioned above and they are compatible with normal Virtual Machine thread. Normal VM threads can use the same communication and monitoring capabilities, because they are treated like an actor. A message-based concurrency seems to be more secure than shared-memory with locks, because accessing an actor's mailbox is race-free. The advantage of a implementation in a library is that it can be flexibly extended and adapted to new needs. The library makes use of Scala abstraction opportunities, like partial functions and pattern matching.
   283 
   284 The main idea of this model is that an actor is able to wait for a message by using two different operations, which try to remove a message from the current actor's mailbox. To do so, a partial function must be given to the operation, that specifies a set of message patterns. These operations are receive and react. An actor can suspend with a full thread stack (receive) or it can suspend with just a continuation closure (react) [2.P]. The first operation of an actor to wait for an message is equal to thread-based programming and the second operation to event-based programming.
   285 
   286 receive:         def receive[R](f: PartialFunction[Any, R]): R
   287 The current actor's mailbox get scanned and if there is one message which matches one of the patterns declared in the partial function, the message is removed from the mailbox and the partial function is applied to the message, the result is returned. Otherwise the current thread blocks. Thus the receiving actor has the ability to execute normally when receiving a message which matches.  Note that receive retains the complete call stack of the receiving actor; the actor’s behavior is therefore a sequential program which corresponds to thread-based programming [2.P]. \\
   288 react:          
   289 $$\mathit{def}\;\mathit{react}(f: \mathit{PartialFunction}[Any, Unit]): \mathit{Nothing}$$
   290 The action which is specified in the partial function is the last code that the current actor executes, if the message is matching. The partial function gets registered by the current actor and the underlying thread gets released. React has the return type Nothing, this means that the method never returns normally. When the actor receives a matching message, the earlier registered partial function gets called and the actor's execution gets continued. The partial function f which corresponds to a set of event handlers [2.P]. \\
   291 For this implementation multiple acotrs are executed by multiple threads and therefore a thread pool is used. Whenever it is necessary the pool can be re sized, to support the operations of the thread-based and event-based model. If only operations of the event-based model are executed then the thread pool could be fixed. To avoid system-included deadlocks, if some actors use thread-based operations, the thread pool has to grow, because if there are outstanding tasks and every worker thread is occupied by a blocked actor, new threads are necessary. \\
   292 Since the communication between actors takes place through asynchronous message passing, asynchronous operations get executed, tasks have to be created and submitted to a thread pool for execution. A new task is created, when an actor spawns a new actor or a message, which enables an actor to continue, is send to an actor which is suspended in a react operation or by calling react, where a message can be immediately removed from the mailbox.\\
   293 Event-Based Programming without Inversion of Control - Philipp Haller, Martin Odersky  [IoC]\\
   294 Scala actors: Unifying thread-based and event-based programming - Philipp Haller, Martin Odersky [2.P]\\
   295 
   296 
   297 % Marco
   298 \section{Planned contributions at TU Graz}
   299 
   300 \subsection{Make Isabelle process structured derivations}\label{struct-der}
   301 Structured Derivations (SD) is a format for calculational reasoning, which has been established by \cite{back-grundy-wright-98}. This is an example calculation:
   302 {\it\begin{tabbing}
   303 123\=123\=123\=123\=123\=123\=123\=123\=123\=123\=123\=123\=\kill
   304 \> $\bullet$\> \Problem [ maximum\_by, calculus ]\\
   305 \>\> $\vdash$\> $A = 2\cdot u\cdot v - u^2$\\
   306 \>\> $\bullet$\> \Problem [make, diffable, funtion]\\
   307 \>\> \dots\> $\overline{A}(\alpha) = 8\cdot r^2\cdot\sin\alpha\cdot\cos\alpha - 4\cdot r^2\cdot(\sin\alpha)^2$\\
   308 \>\> $\bullet$\> \Problem [on\_interval, for\_maximum, differentiate, function]\\
   309 \>\>\> $\vdash$\> $\overline{A}(\alpha) = 8\cdot r^2\cdot\sin\alpha\cdot\cos\alpha - 4\cdot r^2\cdot(\sin\alpha)^2$\\
   310 \>\>\> $\bullet$\> \Problem [differentiate, funtion]\\
   311 \>\>\> \dots\> $\overline{A}^\prime(\alpha) = 8\cdot r^2\cdot(-(\sin\alpha)^2+(\cos\alpha)^2 - 2\cdot\sin\alpha\cdot\cos\alpha)$\\
   312 \>\>\> $\bullet$\> \Problem [on\_interval, goniometric, equation]\\
   313 \>\>\> \dots\> $\alpha = \tan^{-1}(-1+\sqrt{2})$\\
   314 \>\> \dots\> $\alpha = \tan^{-1}(-1+\sqrt{2})$\\
   315 \>\> $\bullet$\> \Problem [tool, find\_values]\\
   316 \>\> \dots\> [ $u=0.23\cdot r, \:v=0.76\cdot r$ ]\\
   317 \> \dots\> [ $u=0.23\cdot r, \:v=0.76\cdot r$ ] %TODO calculate !
   318 \end{tabbing}}
   319 The plan is to use the machinery provided Isabelle/Isar as a 'logical operating system' ~\cite{isar-impl} and adapt the machinery such that is accepts SC in parallel to the Isar proof language~\cite{wenzel:isar}.
   320 
   321 This plan involves the following details.
   322 
   323 \subsection{Add a plug-in to jEdit}\label{plugin}
   324     % file structure, copied from example project ...
   325 %Die von jEdit verfolgte Strategie im Bezug auf Plugin-Management und natürlich generell die totale Offenlegegung des Codes ist für ein Projekt wie Isabelle und auch für das Isac-Project an der TU ideal. Plugins lassen sich sehr einfach anfügen und durch die riesige Vielfalt von bereits bestehenden Plugins ist auch die Adaption von Plugins möglich bzw. zu empfehlen, denn warum sollte nicht bereits funktionierender Code verwendet werden?\\
   326 The importance of connecting the ML-world with the world of user interfaces has been is discussed in Sect.\ref{ml-users}. jEdit follows these lines, it is an open-source, Java-based text editor that works on Windows, Mac OS X, and Linux. A big advantage of jEdit is, that there is a very good and also simple way to use and write a Plugin. There are a lot of useful and powerful Plugins available in the net and it is also possible to use a existing Plugin as part of a new one. Because of this facts, jEdit is very suitable for a project like Isabelle and also for the \sisac-project at TU-Graz.
   327 
   328 Each jEdit-Plugin\footnote{To get more information about the jEdit infrastructure see: http://jedit.org/users-guide/plugin-intro} basically consists of source files, written in Java or Scala, XML-files and property files. The XML-Files are important for the administration of a Plugin and provides information like the name, author, ... of the Plugin. They are also containing small pieces of BeanShell code which is executed upon a user request. (Like pressing the 'start plugin' button.) So the XML-files provide the “glue” between user input and specific Plugin routines located in the source files. As you see, this files are used as interface between the Plugin and the jEdit engine itself.
   329 
   330 Based on the jEdit API, you are allowed to design your code quit freely and don't have to use a prescribed way to implement your ideas.    
   331 
   332 
   333 %isabell plugin beschreiben!!!!!!!!
   334 The Isabelle-team also follow use this Plugin-structure. In the next paragraph the involved files will be described. The jEdit-Isabelle-Plugin consists of:
   335 \begin{itemize}
   336 \item one property file
   337 \item three XML-files
   338 \item 14 Scala-source-files
   339 \end{itemize}
   340 %Das vom Isabelle-Team erstellte jEdit-Plugin folgt natürlich auch dem oben erklärten Muster. Es wird nun genauer auf dieses Plugin eingegangen. The plugin consits of 14 scala-source-files, three xml-files and one property-file. 
   341 \begin{description}
   342 \item[Isabelle.props] The property-file \textit{Isabelle.props} contains general informations about the Isabelle-Plugin and the needed dependencies between Isabelle and the other used Plugins like sidekick.
   343 \item[dockables.xml] The XML-file \textit{dockables.xml} is used to create the needed dock-able windows which are important to set up the GUI of the Plugin.
   344 \item[actions.xml] In the file \textit{actions.xml}, the dockable windows are added to the window-manager \textit{wm} and there is also some Beanshell-code to activate the Isabelle-GUI.
   345 \item[services.xml] The last XML-file is \textit{services.xml} and is used to create instances of needed jEdit-Plugins.
   346 \end{description}
   347 This four files are located in the folder \textit{plugin}.\\
   348 
   349 The more interesting files, the scala-files of the Plugin, can be found in the 'src/jedit'-directory. In this directory you can find the file \textit{Dummy.java} which is a dummy class and is simply used to make javadoc work. Just forget about this file. Also there is a folder/package \textit{jedit} which contains all Scala-source-files. Now it is time to take a closer look on the source-files: 
   350 \begin{description}
   351 \item[plugin.scala] The file \textit{plugin.scala} is the main-file of the Isabelle-Plugin and there are two important parts. First the \textit{Isabelle object}. This object contains data like name and path and also few basic functions. The second part is the \textit{class Plugin} which is derived from EBPlugin. Here the basic methods \textit{handleMessage}, \textit{start} and \textit{stop} are implemented. Each jEdit-Plugin should have this methods because they are very important for the handling of the Plugin!
   352 \item[dockable.scala] jEdit and also the Isabelle Plugin work with dock-able windows. This means that you can move around each single window and dock it somewhere on the screen. So it is possible to individualize the jEdit-GUI. To support this, the file \textit{dockable.scala} is needed. The file \textit{output-dockable.scala} is derived from \textit{dockable.scala} and is used to print the result/output in a dock-able window. The same thing with \textit{protocol-dockable.scala} and \textit{raw-output-dockable.scala}.
   353 \item[scala-console.scala] The next interesting file is \textit{scala-console.scala} with the main-class Scala-Console. This class is used to expand the Console-Plugin in a way, that it is possible to interpret Scala-code with a Shell inside of jEdit.
   354 \item[isabelle-sidekick.scala] The file \textit{isabelle-sidekick.scala} is related to the file \textit{scala-console.scala} because it is also used to adapt the Plugin Sidekick for Isabelle.
   355 \item[document-model.scala, document-view.scala] The files \textit{document-model.scala} and \textit{document-view.scala} are used to connect the jEdit-buffer/the text-area to Isabelle. Both classes offer, upon others, methods to activate and deactivate this features.
   356 \end{description}
   357 There also some other source-files but they aren’t discussed here, because the main goal of this paragraph is to give a basic idea how a jEdit-Plugin should be set up and the remaining files are not as important for the Isabelle-Plugin-structure.
   358 %\begin{itemize}
   359 %\item $html_panel.scala$
   360 %\item $isabelle_encoding.scala$
   361 %\item $isabelle_hyperlinks.scala$
   362 %\item $isabelle_options.scala$
   363 %\item $isabelle_token_maker.scala$
   364 %\item $isabelle_hyperlinks.scala$
   365 %\end{itemize}
   366 
   367 
   368 %  Like each other jEdit-Plugin also this 
   369 
   370 %Das Konzept des frei wählbaren Designs ist am Beginn villeicht etwas schwierig umzusetzten, da es leichter ist, sich irgendwo anzulehnen bzw. ein bereits bestehendes sowie funktionierendes Konzept zu übernehmen. So wurden auch die ersten Schritte an der TU gemacht. Zu diesem Zweck wurde das von den Entwicklern von jEdit zur Verfügung gestellte plugin 'QuickNotepad' übernommen und in Scala übersetzt. Obwohl Scala eng mit Java verknüpft ist, war doch einiges an 'rewritting' notwendig bis das Scala-plugin lauffähig wurde. Die benötigten XML-files konnten dazu nahezu unberührt gelassen werden.\\
   371 
   372 \subsection{Details of NetBeans projects}\label{netbeans}
   373 %     Scala + Java: html project files
   374 As described in the last paragraph, jEdit is a open-source-project. The jEdit-developers use a NetBeans-project to produce the source-code and so it is beneficial to use a NetBeans project too, because there is a quite good documentation about setting up a NetBeans-project with the jEdit-source.\footnote{See http://wiki.netbeans.org/NetbeansedJEdit for further information.} 
   375 
   376 If you want to set up a new jEdit-Plugin-project you have to attend that you have to create some source-files and that there must be a connection to the jEdit-source because you will need to exchange data with the jEdit engine. This could probably look like: \textit{jEdit.getProperty("options.isabelle.isabelle")}\\
   377 As shown above, the jEdit-source is needed to compile and build your Plugin. There are two ways to organize your project:
   378 %\begin{itemize}
   379 %\item with jEdit source code - two projects in one
   380 %\item with jedit.jar library
   381 %\end{itemize}
   382 \subsubsection{Plugin with jEdit-source}
   383 It is a good way to download the jEdit source as Netbeans project because then it is possible to add another subproject to the existing jEdit-NetBeans-project. As you see it is also possible to mix Scala and Java. A big advantage is, that debugging will now work really fine. If you want to set up a project like this, you should complete the following steps.
   384 \begin{enumerate}
   385 \item {Create a new NetBeans-project for your Plugin like \textit{example-plugin}. This will probably be a Scala-Project.}
   386 \item Download (and try out) the \textit{jEdit-NetBeans-project}
   387 \item at project \textit{example-plugin}: \textit{Project-browser} $\rightarrow$ Right-click at \textit{Libraries} $\rightarrow$ \textit{add Project...} and then choose the \textit{jEdit-NetBeans-project}.
   388 \item at project \textit{example-plugin}: \textit{Project-browser} $\rightarrow$ Right-click at project-name-label $\rightarrow$ \textit{Properties} $\rightarrow$ \textit{Run} $\rightarrow$ \textit{Main Class:} org.gjt.sp.jedit.jEdit
   389 \item compile and run
   390 \end{enumerate}
   391 
   392 \subsubsection{Plugin with jedit.jar}
   393 It is also possible to use the \textit{jedit.jar} file. This file is already included in \$ISABELLE-HOME/contrib/jedit-4.3.2. Now you just have to follow this steps:
   394 \begin{enumerate}
   395 \item {Create a new NetBeans-project for your Plugin like \textit{example-plugin}. This will probably be a Scala-Project.}
   396 \item at project \textit{example-plugin}: \textit{Project-browser} $\rightarrow$ Right-click at \textit{Libraries} $\rightarrow$ \textit{add JAR/Folder...} and then choose the \textit{jedit.jar} file.
   397 \item at project \textit{example-plugin}: \textit{Project-browser} $\rightarrow$ Right-click at project-name-label $\rightarrow$ \textit{Properties} $\rightarrow$ \textit{Run} $\rightarrow$ \textit{Main Class:} org.gjt.sp.jedit.jEdit
   398 \item compile and run
   399 \end{enumerate}
   400 This are two different ways to get started. It is difficult to say what is better because both versions have advantages. Now it is time to start coding your own Plugin but there are still a few things to think about. Remember, that a Plugin consists of source-, XML- and property-files. On default, NetBeans will just pack the source-files in the \textit{example-plugin.jar}-package. So you have to add a copy/move-routine in the \textit{build.xml} file of your NetBeans-project to get a complemented package.
   401 \begin{itemize}
   402 \item $\langle target name="-pre-jar"\rangle$
   403 \item $	\langle copy $file="plugin/services.xml" todir="\${build.classes.dir}" $/\rangle$
   404 \item $	\langle copy $file="plugin/dockables.xml" todir="\${build.classes.dir}" $/\rangle$
   405 \item $	\langle copy $file="plugin/actions.xml" todir="\${build.classes.dir}" $/\rangle$	
   406 \item $	\langle copy $file="plugin/Isabelle.props" todir="\${build.classes.dir}" $/\rangle$
   407 \item $	\langle /target\rangle$
   408 \end{itemize}
   409 %* kurze aufzählung der xml-netbeans-files + erklärung\\
   410 \subsubsection{NetBeans project files}
   411 As you see in the paragraph above, it is also important to have basic knowledge about NetBeans, the project structure and how to change the operational sequences. A typical NetBeans-project consist of the source- and library-files and administrative XML- and property-files. In this paragraph the administrative part of the project is of note. The most important file is \textit{build.xml}. This file can be found in the project directory. There is also a folder \textit{nbproject} which contains the remaining XML- and property-files and also a folder \textit{private}, where individual user informations about the project is stored. The files in this \textit{private} folder are not important to describe (and they should not be pushed on the repository!).
   412 
   413 A build-file like \textit{build.xml} contains one project and at least one (default) target. Targets contain task elements. Each task element of the build-file can have an id attribute and can later be referred to by the value supplied to this. So the id has to be unique. Such targets can be "run", "debug", "build", ... and can have dependencies to other targets. Tasks define what should happen, if a target is executed. So like in the example above, the target is \textit{pre-jar}, that means that this things will happen before the jar-package is packed. The tasks of this target are copying some files into the package.
   414 
   415 The files inside the \textit{nbproject}-folder are not so important because some of it are generated from \textit{build.xml} and changes in this files are useless. Just the file project.properties is really interesting because this file gives a nice and tight overview about the project settings.
   416 
   417 \subsection{Use interfaces between Java and Scala}\label{java-scala}
   418 %     how are data exchanged between Scala and Java ...
   419 jEdit is completely written in Java and the required plugin(s) for \sisac{ }will be coded in Scala - so there must be ways to exchange data between Java and Scala. One way is to connect this two worlds with the in 4.2 described XML-files. Here you need to use a third type of code to get an interface between Java and Scala code. But there is also a way to get a direct connection.
   420 
   421 This link should be shown on the graphic-library \textit{Swing}. In both languages it is possible to use Swing which provides a lot of different shapes and useful functionality. So there is a Java-Swing and also a Scala-Swing-library. Now it is interesting to examine the connection between this two libraries.
   422 
   423 In Scala a direct use of Java-Libs (like Java-Swing) is possible. So if you are Java-Programmer and want to use Java-Swing in Scala, you can simply type\\ \textit{import javax.swing.JButton}\footnote{http://download.oracle.com/javase/1.4.2/docs/api/javax/swing/JButton.html} to work with a Java-button. But you can also use the Scala-equivalent \textit{scala.swing.Button}\footnote{http://www.scala-lang.org/api/current/scala/swing/Button.html}. This two button-types will provide nearly the same functionality.
   424 
   425 So what is the idea of creating a nearly similar library a second time? Why have the Scala-developers done such extra work? The answer is, that they have tried to improve and simplify the usage of the Swing-library(and many other libs too!). So big parts of this Scala-Libraries are just Wrapper-objects, Wrapper-Classes and Wrapper-Methods of already existing parts in Java-Libraries. Needless to say that they also added new useful shapes and functionality.
   426 But there is one important question left: Is it possible to mix Scala- and Java-objects? And yes, it is possible. There is a really easy way to convert a Scala-object to the Java-equivalent:
   427 \begin{enumerate}
   428 \item \textit{import javax.swing.JButton}
   429 \item \textit{import scala.swing.Button}
   430 \item \textit{var b: scala.swing.Button}
   431 \item \textit{var jb: javax.swing.JButton}
   432 \item \textit{jb = b.peer}
   433 \end{enumerate}
   434 As the example above illustrates, a conversion of Scala- to Java-objects is possible. It looks easy but also a little bit useless. Why should you need this? Just imagine that there is a Plugin written in Scala and one coded in Java. With this connection between Scala and Java, it would be easy to connect this two Plugins! 
   435 %Diesen direkten Zusammenhang zwischen Java und Scala soll anhand der Grafik-Bibliotheken Swing. Beide Sprachen stellen diese Grafik-Bibliotheken zur Verfügung (und darin auch eigene Shapes und Funktionalität). Es ist jedoch möglich, Java-Bibliotheken, wie eben auch Java-Swing in Scala zu verwenden. Ein JButton kann zum Beispiel mittels \textit{import javax.swing.JButton} eingebunden und damit sofort auch verwendet werden. Auch Scala stellt in seiner Swing-Bibliothek zur Verfügung: \textit{scala.swing.Button}. Es wird nahezu die selbe Funktionalität angeboten und teilweise die Erzeugung bzw. Verwendung vereinfacht(???). Man kann sich nun fragen, warum sich die Scala-Entwickler einerseit die Mühe gemacht haben die Verwendung Java-Swing, wie in Java selbst, möglich zu machen und andererseits mit Scala-Swing eine nahezu idente Alternative geschaffen haben. Die Antwort darauf zeigt wie der objektorientierte Teil von Scala in vielen Bereichen aufgebaut wurden. Es wurde kein neues Konzept für diese Grafikklassen entworfen sondern Wrapper-Objekte/Methoden/Klassen erstellt, die das Arbeiten mit diesen Grafikkomponenten erleichtern soll. Ein Letztes Problem bleibt noch: Es ist zwar sehr einfach ein Java-Swing-Objekt an einen Scala-Swing-Container (zb. Frame) anzubinden, da eine Konvertierung von Java-Komponente in ein Scala-Äquivalent ist problemlos möglich. ...
   436 
   437 \section{Conclusion and future work}
   438 This paper collected background information on the topic of userinterfaces for theorem provers, which is not covered by the standard curriculum at Graz University of Technology: Computer theorem proving, respective interfaces and novel challenges for userinterfaces raised by integration of CTP into software engineering tools within the current decade.
   439 
   440 The general background informations has been related to students' knowledge already gained during studies: functional and object-oriented programming paradigm, programming languages with focus on Scala and Scala's specific concept to handle asyncronous processing of proof documents, the concept of actors.
   441 
   442 An important part of the paper is a protocol of preparatory work already done on project-setup and software components required for the next goal: extend the theorem prover Isabelle with Structured Derivations.
   443 
   444 This part is considered an appropriate to start realising this goal preparing future work, which will join the \sisac-project with front-of-the-wave technology in computer theorem proving and respective userinterfaces.
   445 
   446 \bigskip textbf{Acknowledgements}\\
   447 The authors thank the lecturer of 'Verfassen wissenschaftlicher Arbeiten' in winter semester 2010/11, Dipl.-Ing. Dr.techn. Markus Strohmaier, for his support on working on the topic they are interested in.\\
   448 The leader of the \sisac-project expresses his pleasure about the efficient collaboration between the institutes IICM and IST at TUG.
   449 
   450 
   451 
   452 \bibliography{CTP-userinterfaces}
   453 %\bibliography{bib/math-eng,bib/bk,bib/RISC_2,bib/isac,bib/pl,bib/math,bib/pl}
   454 \end{document}